I have been reading a lot about of the recent group discussions and papers regarding Kanban and Lean Software Development. One of the things I have noticed is that there is not a consistent application of the concepts regarding time. One of the reasons we establish a body of knowledge is to create a common language that helps us communicate based on a shared understanding. This inconsistency in the use of terms around time create a gap in understanding. In an effort to help the conversation here are the appropriate definitions for each type of time.
Durations
Duration is simply a measure of elapsed time.
Lead Time: The average time it takes for one unit to go through the entire process – from start to finish – including time waiting between sub-processes. Lead time can take different perspectives.
Development Lead Time is the time it takes for a unit to go through development from release from the backlog until it is done (which includes analysis, development, test, acceptance, deployment – but maybe not release to production). It is interesting to the development manager.
Order Lead Time is the time that elapses between when the customer places an order and when the customer receives what they ordered. In cases where requests are queued in a back log and releases are decoupled from development completion this can be far longer than the Development Lead Time. This is interesting to customer.
Order to Cash Lead Time is the time from when the customer places the order to the time cash is received by the business. While this is often longer than the Order Lead Time it can be shorter than the Order Lead Time when the customer prepays. This is interesting to the person paying the bills.
Process Lead Time: The time the unit is being worked on in a specific process before it is passed on to the next process. For example, within Development Lead Time this could be analysis, development, automated test, acceptance test or deployment time. This is interesting to the person performing the specific process or activity.
Processing Time: The time the unit is actually being worked on. It would be the sum of all the Process Lead Times. This is interesting to use as we try to improve our Lead Time.
Value Add Time: The Processing Time spent on a unit that transforms the unit in a way that the customer is willing to pay for. Not all Processing Time is Value Add Time – although non-Value Add Time can be necessary due to compliance requirements, to optimize performance of value add resources, and to minimize rework. This is interesting as it has been the subject of much of the lightweight process effort in Agile development. When taken to far it results in increased Rework Time and increased Process Lead Time.
Rework Time: The Processing Time that results from poor quality. Failure Demand is the amount of resource that is consumed by Rework Time. This is interesting as it is expensive.
Queue Time: The time a unit sits between sub-processes waiting for someone to work on it. This is interesting to us as we try to improve our Lead Time. This is no cost to improving flow to reduce Queue Time but it reduces Lead Time.
Cadences
Cadence is a measure of time per unit.
Cycle Time: The average time between units coming out the end of the pipe. This is interesting because it helps us predict Lead Time.
Takt Time: How often units need to come out the end of the pipe to meet customer demand. This is interesting because it reflects the rate we need to produce to optimize investment against revenue.
You would expect Lead Time to be the sum of Processing Time, Queue Time, and Rework Time – and it is in a purely serial process flow. But in cases where work moves in parallel the sum of Processing Time, Queue Time and Rework Time will be greater than the Lead Time. Lead Time is interesting because it is what we use to make commitments. Improving Lead Time can be done by reducing Queue Time, shortening Process Lead Time, eliminating Rework Time, minimizing non-Value Add Time, and performing processes in parallel.
The concept of Value Add Time is interesting and has had strong impact on Agile processes. At some point things like documentation, planning, testing, and adding additional features are not adding value in a way the customer is willing to pay for. Reducing these items to the bare minimum time that is necessary to meet the needs of the customer is helpful. Reducing them to the point they increase rework or reduce the productivity of the value added performers is not helpful.
The biggest inconsistency I have noticed is the improper use of Lead Time (a duration), Cycle Time (a cadence), and Takt Time (a cadence). In summary, Lead Time is how long it takes us to build and deliver it, Cycle Time is how often a new one is produced, and Takt Time is the rate of customer demand. In a stable system, Duration and Cadence are related by Little’s Law. The cadence of Cycle Time will equal WIP divided by the duration of Lead Time.
I believe that consistent use of these terms will help us have more meaningful conversations and continue to improve the ways that we deliver software to our customers. Part of my focus over the last decade has been on reducing Lead Time through reducing WIP, Queue Time, and non-Value Add Time, improving quality to reduce Rework Time, and improving architecture, automation, and shared understanding to reduce Processing Time. Having a shared understanding for each type of time leads to productive conversations around specific techniques and improves the teams ability to focus on the right types of improvements.